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1 AGG2 Feature LD V2
8th September 2026

New Aggelos 2 Patch #1174 is Now Live on PC and Consoles.

The first Aggelos 2 patch #1174, is now available on Steam, PlayStation 4, PlayStation 5, XBOX one and XBOX Series X|S.

This patch includes balancing adjustments to the mid-game difficulty, along with several bug fixes and gameplay improvements. Nintendo Switch will also be getting an update very soon! 

See below for the full changelog of what is included: 

All Platforms

  • Difficulty balancing adjusted to reduce the mid-game curve. 
  • Added ‘Continue’ button within the Main Menu if save data exists. 
  • Fixed collider at the bottom wall at “A” Area of Dark World. 
  • Fixed collider within “A” Area which caused the character to levitate.
  • Fixed colliders in Dark World A. 
  • Fixed SFX after defeating enemies in Semi Castle. 
  • Fixed spacing between question and options in NPC dialogue at mountain area. 
  • Fixed some enemies which caused replicating SFX when changing form. 
  • Fixed the UI highlight selection getting stuck over the Grappling Hook within the Inventory. 
  • Fixed repeating enemy absorption SFX. 
  • Fixed climbing and Jumping SFX issues. 
  • Fixed jumping underwater glitch. 
  • The player can now hold movement direction between frames to keep going left. 
  • Reduced spikes in G area damage.
  • Enemies no longer incorrectly move into an inaccessible room when the player stands nearby in level 2. 
  • Underwater effect no longer carries over to a new game after running an existing save. 
  • White block switch no longer disappears during the late game puzzle (Top-right corner). 
  • Korean text no longer overlaps with the dialogue UI box during bat beast monster cutscene. 
  • Japanese text no longer spills out of the UI box during Badu sorcerer’s conversation. 

PlayStation and XBOX

  • Fixed collider on the upper wall in the ‘H’ Area of the Dark World.
  • Fixed Skeleton Boss attack SFX after defeating the boss.

Steam Only

  • Windowed mode added via Screen Mode options. 
  • Submenu transitional load times resolved when using external controllers. 

WinGDK only

  • Special characters are no longer missing from text for multiple languages. 

Thank you so much for your continued support, and we hope you enjoy the latest update! 

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