16th September 2026
Aggelos 2 Patch #1174 is now available on Nintendo Switch
This latest update brings mid-game difficulty balancing, along with several bug fixes and gameplay improvements.
With this release, all platforms are now running the same version!
See below for the full changelog of what is included:
- Difficulty balancing adjusted to reduce the mid-game curve.
- Added ‘Continue’ button within the Main Menu if save data exists.
- Fixed collider at the bottom wall at “A” Area of Dark World.
- Fixed collider within “A” Area which caused the character to levitate.
- Fixed colliders in Dark World A.
- Fixed SFX after defeating enemies in Semi Castle.
- Fixed spacing between question and options in NPC dialogue at mountain area.
- Fixed some enemies which caused replicating SFX when changing form.
- Fixed the UI highlight selection getting stuck over the Grappling Hook within the Inventory.
- Fixed repeating enemy absorption SFX.
- Fixed climbing and Jumping SFX issues.
- Fixed jumping underwater glitch.
- The player can now hold movement direction between frames to keep going left.
- Reduced spikes in G area damage.
- Enemies no longer incorrectly move into an inaccessible room when the player stands nearby in level 2.
- Underwater effect no longer carries over to a new game after running an existing save.
- White block switch no longer disappears during the late game puzzle (Top-right corner).
- Korean text no longer overlaps with the dialogue UI box during bat beast monster cutscene.
- Japanese text no longer spills out of the UI box during Badu sorcerer’s conversation.
- Skeleton enemy axe attacks no longer clip through ground, walls, and ceilings in the Mountain area.
- The last checkpoint screen no longer fails to render correctly when loading previous save data.
- Lotus Flower enemy no longer clips through the surface in Dark World R area.
- Cloud frame optimized for better fps on switch.