18th October 2024
‘Sky Oceans: Wings for Hire’ PC Patch Notes
Thank you all for the support during the launch of ‘Sky Oceans: Wings for Hire’. You may have seen our list of fixes coming to consoles in a previous update. We have taken this time to listen to community feedback and built a larger patch for PC Players. Below is an extensive list of fixes added to the game in Patch 0.9.160b.
Steam Build 0.9.160
- Updated the camera during the ‘Blossom Battle’ meetup.
- Updated Zenith’s beaviour tree to make it more aggressive.
- Fixed an issue where blacktooth portraits did not display correctly.
- Updated ‘Purgatory Mines’ to add a health kit before the boss fight.
- Updated the scout and transport behaviour trees to adjust healing support and self preservation trees to avoid excessive healing.
- Updated Zenith’s ‘Analysis Tree’ to avoid him from repeatedly helaing allies.
- Fixed the player position on the map when it was over the ‘Forgotten Outpost’.
- Updated Zenith’s ‘Unique’ to visualize Airship damage.
- Updated the Nexus 1 puzzles to fix issues were random enemies would spawn and fix the laser grid speed.
- Updated the ‘Purgatory Mines’ yarnscript to update BGM calls.
- Updated the ‘Wlk_Esmeralda’ to adjust the player camera.
- Updated the ‘Input’ config for ‘Standard Navigation’ to increase the mouse camera rotation speed.
- Updated the exploration scenes to revert the camera’s FOV settings to prefab values.
- Fixed an issue where the resting pilot did not finish resting after finishing its required combat.
- Fixed an issue where Doc’s panel did not update when first opened.
- Added ‘Chicken Prefab’ to roaming.
- Added the ‘Not Dead Yet’ function to revive an ally reactively.
- Fixed the item restore plus effect instance id value because it was generating a breaker.
- Added tasks amount to quest save data.
- Fixed the ‘Not Dead Yet’ status effect, arts, and item that used it to apply the intended effect by design.
- Add a UI indicator and Sfx for ‘Not Dead Yet’ status effect revival.
- Updated the ‘Gigadrone Balance’ to fix breaker.
- Added quest elements amount to save data.
- Fixed an issue where default gameplay settings did not apply at the begginning of the game.
- Updated the Gigadrone deck HP stat.
- Fixed an error on the ‘Not Dead Yet’ activation SFX blocking build creation.
- Updated ‘CombatConfigurations’ asset to re-balance combat psyche effects.
- Fixed an error causing a missing airship in Aerius purge.
- Fixed an error when healing airships on first load.
- Fixed an error where airships started with 0 HP on ‘Stone Forest’ combat.
- Fixed an error where players were not allowed to make Vanessa reparations.
- Fixed status effect ‘Blessed’.
- Fixed a breaker cuaing extreme lagging ‘Shipyard Battle’.
- Fixed issues on the desembarking panel.
- Added SFX feedback when players cannot enter an island.
- Fixed an error where status effects were not applying during the first use on build.
- Updated ‘Stone Forest’ to address flow issues reported on Steam.
- Updated ‘Hunting Areas’ Content.
- Fixed localisation issues with Skill Points abbreviations.
- Updated the Credits Video to fix Stephen’s role.
- Fixed key rebinding issues.
- Fixed localisation issues in the Spanish version.
- Fixed the ‘9 Lives’ status effect.
- Fixed the missing character portraits.
- Fixed multiple grammar issues.
- Fixed balancing issues during the Sven battle.
- Fixed Sven’s Unique Art.
- Fixed visual issues with the ‘Undead Bomber’.
- Fixed visual issues with Sven’s Unique Art.
- Fixed visual issues with Gigadrone’s Unique Art.
- Fixed a culling error in ‘Training Grounds’.
- Fixed ‘Antimater Cannon’ visual issues.
- Fixed ‘Airship EMP Cannon’ ability issues.
- Fixed visual issues with ‘Airship Support System’ art.
- Fixed visual issues with ‘Fire Controlman’ art.
- Updated the ‘Exploration Navigation Tutorial’ to show Glenn’s Threat Scanner first.
- Updated the ‘Training Grounds’ to remove ghost task indicators.
- Fixed an issue causing Glenn to render as a plain model in some versions of his home.
- Fixed an issue preventing the airjet landing cutscene to play at ‘Blossom Graveyard’.
- Updated the ‘Auto Save Config’ to ensure that all versions of the ‘Nexus Dungeons’ and ‘Blossom Battle’ allows players to restart the level, instead of going back further.
- Fixed an issue preventing Side Quests concerning creature hunting from getting completed.
- Fixed an issue with exploration UI displaying during combat when unpausing the game.
- Fixed an issue with combat confirmation binding.